

Windows 10 has been released (as you probably know), and it’s a pretty big deal. While these are development releases (snapshots), and are not terribly easy for users to test, I have been trying to keep a rhythm to the releases, and release whenever things have reached a certain stability.
VIDEO EDITOR FOR MAC 2015 CODE
Over the past few months, libopenshot, libopenshot-audio, and openshot-qt (the UI) have all seen new source code releases to the open-source community. At some point in the distant future, I might even release the OpenShot Player as a stand-alone application, and compete with VLC. =) I never set out to build a video player, but now that I have one, it’s going to be a lot of fun playing around with it.

This has been one of the more difficult and rewarding parts of building OpenShot 2.0. There are many additional features I would like to add to this screen, but for now, it is complete and functional, and supports just about every combination of (resolution, frame rate, sample rate, bit rates, formats, video codecs, audio codecs, etc…)ĭue to the numerous performance improvements with libopenshot, real-time previews are finally working well, and are able to keep up with many concurrent layers of HD video and many effects in real-time (on a decent computer). It is easy-to-use, very flexible, and supports over 100 video formats & codecs. This dialog is now completed, and works much like the one in OpenShot 1.X. This took many, many weeks of work, but resulted in some fantastic things: Super fast processing of images, fast rotation, fast distortion, fast pixel manipulation, and great multi-thread support!Īn important feature of a video editor is being able to export your new creation.

Not having many options left (and not having any more time left to mess with it), I decided to move to Qt5’s QImage, and reprogram all image manipulation code in libopenshot. I consider both of these issues show-stopping!
